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Foundational Works in Visual Theory, Media, and Technology
Baudrillard, Jean. Simulacra and Simulation. Translated by Sheila Faria Glaser. Ann Arbor: University of Michigan Press, 1994. Explores how signs and representations in postmodern media displace the real. A provocative philosophical lens for understanding virtuality, hyperreality, and image culture.
Will need to ILL book chapters
Barthes, Roland. Camera Lucida: Reflections on Photography. Translated by Richard Howard. New York: Hill and Wang, 1981. A philosophical meditation on photography, memory, and mourning. Barthes introduces the concepts of studium (cultural reading) and punctum (personal emotional impact) in images.
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Barthes, Roland. Image—Music—Text. Edited and translated by Stephen Heath. New York: Hill and Wang, 1977. A foundational semiotic text exploring how meaning is constructed through visual and textual interplay in mass media. Influential in visual literacy and cultural studies.
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Heidegger, Martin. “The Question Concerning Technology.” In The Question Concerning Technology and Other Essays, translated by William Lovitt, 3–35. New York: Harper & Row, 1977. This essay critiques technological mediation and instrumental thinking, exploring the implications of the "framing" that happens by default with any technology.
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McLuhan, Marshall. Understanding Media: The Extensions of Man. Cambridge, MA: MIT Press, 1994. Originally published 1964. McLuhan’s central thesis—“the medium is the message”—posits how different media reshape sensory perception, cognition, and social structure. A classic in media theory.
ORDERED
McLuhan, Marshall, and Quentin Fiore. The Medium is the Massage: An Inventory of Effects. New York: Bantam Books, 1967. A visual and conceptual experiment that distills McLuhan’s ideas into text-image combinations. Highly accessible and often taught alongside Understanding Media.
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Visual Perception
Arnheim, Rudolf. Visual Thinking. Berkeley: University of California Press, 1969. Arnheim argues that perception is an intelligent process, not merely passive reception. A foundational work linking art, psychology, and cognition—essential for visual communication and design.
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Barry, Anne-Marie Seward. Visual Intelligence: Perception, Image, and Manipulation in Visual Communication. Albany: State University of New York Press, 1997. This interdisciplinary work explores how visual perception, imagery, and media shape human cognition and behavior. Barry draws from psychology, semiotics, and media studies to examine how images communicate meaning, influence emotion, and reinforce social norms.
Gombrich, E. H. Art and Illusion: A Study in the Psychology of Pictorial Representation. Princeton: Princeton University Press, 1960. This seminal work explores how artists develop visual languages over time and how viewers interpret them through learned schemas. Merges art history with perceptual psychology.
Digital Storytelling
Lambert, Joe. Digital Storytelling: Capturing Lives, Creating Community. 5th ed. New York: Routledge, 2021. A practical guide and reflective framework for creating personal narratives using multimedia tools. Rooted in community-based practice and often used in media production and education.
Will need to ILL book chapters
Alexander, Bryan. The New Digital Storytelling: Creating Narratives with New Media. 2nd ed. Santa Barbara, CA: Praeger, 2017. A broad overview of digital storytelling across emerging platforms: blogs, games, social media, and transmedia projects. Balances theory with practical examples.
Digital Art
Paul, Christiane. Digital Art. 4th ed. London: Thames & Hudson, 2023. An authoritative introduction to the field of digital art, from early net art to AI-generated imagery. Combines historical context with analysis of emerging practices and technologies.
AI-Driven Visual Culture
Game Design
Rogers, Scott. Level up! The Guide to Great Video Game Design. 3rd ed., John Wiley & Sons, Incorporated, 2024.
Freyermuth, Gundolf S., et al. Games; Game Studies an Introduction. 1st ed., transcript Verlag, 2015, https://doi.org/10.14361/9783839429839.
Killick, Michael. The Way We Play : Theory of Game Design. 1st ed. 2022., Apress, 2022, https://doi.org/10.1007/978-1-4842-8789-7.